Vouchers

Physical, redeemable items that hand over money, claim blocks, flight time, experience, or AuraSkills XP when you right-click them.

How It Works

A voucher is just an item in your inventory - paper, a feather, or similar depending on the type - and its value is baked right into the item, so you can tell what it's worth just by looking at it. There are five kinds: money, claim blocks, flight time (in seconds), vanilla XP, and AuraSkills XP.

Right-clicking a voucher opens a confirm screen first, showing you exactly what you're about to redeem before anything happens. If you're holding a stack of vouchers, sneak while right-clicking to redeem the entire stack in one go instead of one at a time.

High-value vouchers can't be redeemed twice, even if someone tries to duplicate them. Lower-value vouchers stack normally like any other item.

Redeeming a voucher removes it from your inventory first and then grants the reward, so you never end up in a state where the voucher is gone but you didn't get anything.

Note that vouchers can't be redeemed in Creative mode, since Creative's item-cloning tricks could otherwise be used to duplicate rewards.

Money vouchers pay straight into your balance, claim block and AuraSkills vouchers apply automatically, flight vouchers add flight time, and XP vouchers give you vanilla experience points directly.

Older vouchers from past events are still fully readable and redeemable - you don't need to worry about a voucher going stale.

Commands

  • /vouchers - browse the voucher catalogue by type; staff can click through to preset amounts
  • /voucherlogs [player] - view redeemed-voucher history for yourself, or (with permission) another player or everyone