Welcome to Yakisova
This wiki covers every feature currently running on the server. Use the sidebar to browse by feature.
Useful links
- Discord: discord.gg/puvMSkeHPf
All Features
Every feature running on Yakisova, grouped by what it does. Each page lists the commands you can use and what they do.
Core Features
Progression loops that pay you for playing.
Server Info & Utility
Getting around and getting help.
Jobs
Get paid for stuff you're already doing - mining, farming, building, hunting, and more.
How It Works
Browse the available jobs and pick the ones that match how you like to play. You can hold more than one job at once. Working a job pays you automatically as you go, and levels it up over time - higher levels pay more for the same work. Money from jobs goes straight to your regular balance, so it stacks with whatever else you're earning from selling, quests, or ranking up.
Commands
/jobs browse- open the jobs menu to join, leave, and check your progress
Pyromining
A mining progression system layered on top of vanilla mining - special drops, a mine shop, artifacts, pickaxe upgrades, and mini-bosses to fight underground.
How It Works
Mining and selling
Just mine normally with any pickaxe - breaking ores (without Silk Touch) drops special material on top of the usual loot. Sell what you collect at the mine shop with /mine shop, or find it listed under Mining in /shop if that's easier to remember. Since ore you mine also counts toward the mining job, the same blocks can pay you twice - once from the job, once from the shop.
Zeta (currency)
Zeta is this system's own currency, separate from your regular money. Selling flux, gemstones, and other drops at the mine shop earns you Zeta, which you spend on the upgrades below. Check your balance with /mine zeta.
Artifacts
Rare drops you find while mining can be identified and developed into artifacts - passive bonuses that boost your mining over time. Manage them with /mine artifacts.
Vessels
Vessels are pickaxe enchantments specific to this system, tracked and upgraded through /mine vessels.
Singularity (passive upgrades)
Defeating rune guardians - tougher mobs you'll run into while mining - unlocks passive upgrades on a skill tree, managed through /mine singularity.
Oracles
Oracles are mining mini-bosses that show up while you're digging, dropping better rewards than a normal ore vein.
Learning more in-game
/mine journal opens an in-game reference covering everything above in more detail, straight from the plugin itself - worth a look if you want the full picture beyond what's here.
Commands
/mine help- list all Pyromining commands/mine menu- open the main Pyromining menu/mine shop- sell ore, flux, and gemstones, and buy upgrades/mine stats- check your mining level and progress/mine zeta- check your Zeta balance/mine artifacts- identify and manage artifacts/mine vessels- manage your pickaxe's vessel enchantments/mine singularity- spend passive upgrade points/mine journal- open the in-game guide to the whole system
Timed mine areas that refill on a schedule are a separate system - see Mine Time.
Pyrofishing
A full fishing progression system layered on top of vanilla fishing - custom fish, levels, currency, upgrades, and events, with plenty of ways to turn a good catch into real money.
How It Works
Catching and selling
Cast a rod into any body of water like normal, but you'll reel in custom fish alongside vanilla ones. Every custom fish has a rarity tier - Bronze, Silver, Gold, Platinum, and Mythical - and higher tiers are worth a lot more. Open /fish bag to see what you've caught, and /fish shop to sell it off. /fish codex lists every fish in the game and where to find it.
Leveling up
Catching fish earns you Fishing Level XP, and rarer catches give a lot more XP than common ones. Check your level and stats with /fish stats. Leveling up gives you a Skill Point to spend (see Skills below), and reaching Level 20 lets you build the Fishing Totem.
Entropy
Entropy is this system's own currency, separate from your regular money. You earn it by catching fish (rarer fish pay out far more) or by gutting fish you don't want to sell whole. You'll spend Entropy on augments, delivery upgrades, and totem upgrades. Check your balance with /fish entropy.
Gutting
If you'd rather turn fish into Entropy directly instead of selling them, open /fish gut and drop fish in to gut them. It pays less Entropy than catching does, but it's a quick way to cash in fish sitting in your bag. Gutting can't be undone once you do it.
Fish Scales
/fish scales is a risk/reward mechanic - drop fish in, pick a risk level (Low, Medium, High, or Extreme), and it randomly adjusts that fish's sale value up or down by a percentage before you sell it. Higher risk levels swing harder in both directions. Scaled fish won't count for the shop's daily featured-fish bonus, so don't scale a fish you're hoping to cash in on that bonus.
Deliveries
Catch 180 custom fish total and you'll unlock a delivery - a request for specific fish that pays out Entropy and other rewards once you turn it in. Gather what it's asking for, click it in the delivery menu to start the timer, and come back once it finishes to collect. Handing in a delivery consumes the fish - you don't get them back.
Augments
Augments are custom enchantments made in a cauldron and applied only to fishing rods. Craft one by dropping the right ingredients into a cauldron and hitting it with a rod, then apply it to your rod through /fish augment. You can stack as many different augments on one rod as you want, and crafting duplicates of the same augment and reapplying them levels it up further. Removing an augment costs Entropy but gives it back to your inventory. /fish augments shows you what's available.
Skills
Every level-up earns a Skill Point. Open /fish skills to spend them - some skills can be upgraded repeatedly for smaller, stacking bonuses, while others are a one-time unlock for a stronger passive effect that scales with your fishing level.
Fishing Totem
Once you hit Level 20, you can build the Fishing Totem - a small structure made from parts dropped by crabs, dolphins, and squids, plus a handful of Platinum fish. Build it following the guide in /fish menu, then hit it with a fishing rod to activate it. Once it's running, you can spend Entropy to extend its range, cut down its cooldown, or make its buffs last longer, and unlock passive slots that boost your XP, drop rates, and more the longer you fish near it.
Tournaments
Fishing tournaments run periodically and reward whoever performs best while one is active. Run /ft info to see the tournament types, and /ft time to check when the next one starts.
Commands
/fish- see the full list of fishing commands/fish menu- open the main Pyrofishing menu/fish shop- sell your catch/fish bag- check what you've caught/fish codex- browse every fish in the game/fish stats- view your fishing level and stats/fish entropy- check your Entropy balance/fish gut- gut fish for Entropy/fish scales- gamble on a fish's sale value/fish deliveries- view and manage your deliveries/fish removedelivery <slot>- drop a delivery you don't want (not available for Mythical deliveries)/fish augment- apply, level up, or remove augments on your rod/fish augments- browse available augments/fish skills- spend skill points/fish boosters- check your active booster effects/ft- see fishing tournament commands/ft info- see the tournament types/ft time- check when the next tournament starts
Archeology
Buy a brush, hold right-click on suspicious sand or gravel, and get a chance at a fragment item. Collect enough fragments and spend them to discover random furniture pieces, then buy the ones you've discovered.
How It Works
Brushes are bought from the Brush Shop in /archeology - higher tiers dust a block clean faster. Brushing itself works just like vanilla: you still get the normal brushing animation, sound, and pottery shards. On top of that, finishing a brush on a suspicious block gives you a chance (roughly 10-35%) at a bonus fragment item.
A successful roll drops a real, stackable fragment into your inventory - you can drop it, trade it, or hold onto it. Spend 3 fragments in the Codex's "Discover Furniture" button to unlock one random piece of furniture you haven't found yet. The order you discover furniture in is random, so you and a friend probably won't unlock things in the same order.
Once you've discovered a furniture piece, you can buy it with money from the same Codex screen. Both your discoveries and purchases are saved permanently, so nothing is lost on restart.
Commands
/archeology(aliases:/arch,/dig) - open the archeology menu: Information, Brush Shop, and the Codex
Quests
Optional goals that pay out money and rewards when you finish them.
How It Works
Open /quest to browse five categories: Eliminate Mobs, Farming, Deliveries, Friends, and Fishing. Quests inside a category unlock one at a time - finish the one you're on to open the next.
Nothing counts until you actually start a quest. Click one to see what it asks for, then confirm to begin - only then does your progress start ticking up. You can cancel an active quest at any time, but that resets its progress back to zero, so only cancel one you're sure you want to drop.
What you need to do depends on the category:
- Eliminate Mobs - kill a set number of a specific mob
- Farming - harvest a set number of a fully-grown crop
- Deliveries - hand in a set amount of an item with
/quest turninonce you're carrying enough - Friends - reach a friend count, start a friend group, grow your group, or chat with your group
- Fishing - catch a set number of fish of a specific tier
Your progress shows on your action bar as you work toward a goal. Finishing a quest pays out its money reward right away, plus anything else attached to it, along with a completion message.
Commands
/quest(/quests) - open the quest menu, browse categories, and start or cancel quests/quest turnin <id>- hand in a delivery quest once you have enough of the item
Bosses
Summon a boss into an arena and fight it for loot. There are 5 boss levels, each tougher and more rewarding than the last, and each player has their own independent cooldown per level.
How It Works
Open /boss to see all 5 boss levels. Some levels may be locked for you depending on your rank. Click a boss that's ready to spawn it near you - anyone nearby can help you fight it.
Each level gets tougher and has its own attack:
- Level 1: Ashen Marauder - summons a couple of weak zombies to help it
- Level 2: Frostbound Reaper - freezes and weakens you with an area attack
- Level 3: Warlord Ravager - charges at you and slams down on landing
- Level 4: Voidcaller Warden - blasts the area and blinds you
- Level 5: Astrax, the Hollow Sovereign - fires volleys of wither skulls at nearby players
An ability only fires if you're close enough to the boss (within about 16 blocks), and it won't fire at all if nobody's in range - so you won't get hit by attacks with no target.
Each level has its own spawn cooldown, roughly 1 minute for Level 1 up to 10 minutes for Level 5, tracked separately per player and per level - so being on cooldown for Level 3 doesn't stop you from fighting Level 1. You also can't summon a level again while its boss from that arena is still alive.
Watch its health on the boss bar, visible to anyone nearby, while you fight. Landing the killing blow is what gets you the loot - rewards can include money, items, or other bonuses depending on the level. Explosions from boss attacks (like Level 5's wither skulls) never damage the terrain around you, so the arena stays intact.
Commands
/boss- open the boss arena menu to view and summon boss levels
Timed Mines
Mine regions that automatically refill with blocks on a set interval, so a mine never gets fully stripped out. Access to actually enter a mine is covered separately in Mine Time.
How It Works
Each mine is a set area filled mostly with stone and a smaller share of ores. Over time, as players break blocks inside, the mine empties out - you'll notice a mine's fill percentage dropping the more it gets dug into.
Once a mine's timer runs out, it resets: the whole area refills with a fresh mix of blocks. While it's mid-reset, you'll see a "resetting" message, and a "reset complete" message once it's done. A mine won't try to reset again while it's already in the middle of resetting.
You can check a mine's fill percentage and time until its next reset in the Mine Time menu, so you'll always know whether it's worth heading over or better to wait for a fresh refill.
Mine Time
A time-based pass system for the Timed Mines: you need a positive time balance to enter any mine, and that balance only drains while you're actually inside one.
How It Works
You start with zero mine time. Buy a voucher with /minevoucher buy <tier> - vouchers come in 5, 10, and 15-minute tiers, purchased with money. Buying one gives you a physical, right-clickable item; right-click it to redeem the time onto your balance. If you still have time left, you'll need to use it up before redeeming another voucher.
You can buy up to 3 vouchers per rolling 24 hours, counted from each individual purchase - so it's not a fixed daily reset, just a sliding window.
You can't walk into a mine's area with zero balance - an invisible barrier stops you at the edge, and teleporting in some other way won't get around it either.
Once you're inside a mine, your balance ticks down by the second. A boss bar shows how much time you have left, and you'll get a warning when you're down to your last 30 seconds. If your balance hits zero while you're still inside, you're teleported back to spawn with a "no mine time" message - so it's best to keep an eye on the boss bar and head out before that happens.
/minearea opens a menu showing every mine's reset countdown, how full it currently is, and how much of its ore is still left to mine, along with buttons to buy vouchers and teleport straight to a mine (you still need a positive balance to teleport in).
Commands
/minevoucher buy <tier>- purchase a mine time voucher/minearea- open the mine areas menu showing reset timers, fill percentage, and voucher purchases
Gold Rush
A server-wide event where mining gold ore gives you bonus gold on top of the normal drop. It's a great time to stock up on gold if you catch it.
How It Works
Gold Rush kicks off automatically once a day at a random time, so you never know exactly when it'll start - keep an ear out. When it begins, you'll see a chat message and an on-screen announcement, along with a boss bar that counts down the time remaining. If you log in while the event is already running, you'll see the boss bar too.
While it's active, breaking gold ore (regular, deepslate, or Nether gold ore) drops a bonus handful of raw gold or gold nuggets on top of what you'd normally get - so every gold vein you find is worth a bit more.
The event runs for about 10 minutes before ending automatically, with a message letting everyone know it's over.
Random Teleport
Drops you somewhere random, well clear of spawn - the fastest way to find land nobody has touched.
Commands
/rtp- open the random teleport menu, pick where you want to land, then confirm
You could end up a long way out. Take food and a way back - a bed, or a home set with
/sethome. Claim anything you mean to keep.
Shop
The server's central shop hub - a single menu where you can jump straight to any of the server's shops.
How It Works
Open /shop to see a menu of icons, each one taking you to a different shop. Clicking an icon closes the menu and opens that shop for you, just as if you'd typed its command yourself.
From the hub you can reach:
- Global Shop - the general buy/sell shop for everyday items
- Fishing Shop - buy and sell fishing loot
- Mine Areas - browse mine timers, vouchers, and areas
- Name Tags - browse name tag options
- Mining Shop - buy and sell mining loot
- Vote Shop - spend Vote Tokens earned from voting for the server
If one of these shops is temporarily unavailable, clicking it will just let you know instead of doing nothing.
The hub also shows you a quick info panel with your current balance and how much you've earned or spent, broken down by which shop it came from. The Vote Shop isn't included in that breakdown since Vote Tokens aren't regular money.
Commands
/shop- open the shop hub
Pay
Send money directly to another player, with a confirmation screen before anything leaves your balance. Every payment you send is logged so you can look back at who you've paid.
How It Works
Typing /pay <player> <amount> doesn't send the money right away - it opens a confirm screen showing who you're paying and how much. Nothing leaves your balance until you click confirm; clicking cancel (or just closing the window) drops the payment with no effect.
If the payment can't go through for some reason - you don't have enough money, or the other player has turned off receiving payments - it simply won't happen, and it won't show up in your payment log. A log entry always means the money really moved.
You can't pay yourself, and you can't send an amount of zero or less - those are blocked before the confirm screen even opens.
Commands
/pay <player> <amount>- open a confirm screen to send money to a player/paylogs [player]- view the payments you've sent, newest first; viewing another player's log requires staff permission
Vote Shop
Spend Vote Tokens - earned by voting for the server - on items the staff have stocked.
How It Works
Vote Tokens are a real item (paper by default) that sits in your inventory, not an invisible number somewhere. That means your "balance" is just how many token items you're carrying - you can check it, give tokens away, or use them like any other item.
Each time you vote for the server, you're rewarded with tokens automatically. If you're offline when a vote comes in, don't worry - your tokens are held and delivered the next time you log in.
The shop is stocked by staff, and each item has a set token price. When you buy something, you'll see a confirm screen first. Everything is double-checked at the moment you confirm, so if an item just sold out or your token balance changed right before you clicked, the purchase is stopped instead of going through incorrectly. Vote Tokens themselves can't be bought or sold in the Vote Shop.
You can reach the Vote Shop with its own command, or through the main /shop hub.
Commands
/voteshop- open the Vote Shop/votetoken balance [player]- check a Vote Token balance (checking another player requires permission, and they must be online)
Auction House
A marketplace for listing items without needing to set up your own shop or player warp.
How It Works
Open /ah to browse everything currently listed by other players, each with its own price and time left before the listing expires. If a listing runs out before anyone buys it, it moves to the Expired category so the seller can reclaim it. Anything you've bought shows up in its own section for you to collect.
Commands
/ah- open the Auction House
Chest Shops
Set up your own shop on a chest to buy or sell items with other players, no staff help needed.
How It Works
To create a shop, place a chest, hold the item you want to sell, and run /qs create [price]. That's it - your shop is live.
Buying from someone's shop - right-click the shop's sign to see the item, price, and how much stock is left. If it sells in bulk, shift-right-click to buy more than one at a time.
Managing your own shop - right-click your shop's sign to change the price, restock, or remove it entirely. To add more stock, just place more of the item in the chest behind it.
Vouchers
Physical, redeemable items that hand over money, claim blocks, flight time, experience, or AuraSkills XP when you right-click them.
How It Works
A voucher is just an item in your inventory - paper, a feather, or similar depending on the type - and its value is baked right into the item, so you can tell what it's worth just by looking at it. There are five kinds: money, claim blocks, flight time (in seconds), vanilla XP, and AuraSkills XP.
Right-clicking a voucher opens a confirm screen first, showing you exactly what you're about to redeem before anything happens. If you're holding a stack of vouchers, sneak while right-clicking to redeem the entire stack in one go instead of one at a time.
High-value vouchers can't be redeemed twice, even if someone tries to duplicate them. Lower-value vouchers stack normally like any other item.
Redeeming a voucher removes it from your inventory first and then grants the reward, so you never end up in a state where the voucher is gone but you didn't get anything.
Note that vouchers can't be redeemed in Creative mode, since Creative's item-cloning tricks could otherwise be used to duplicate rewards.
Money vouchers pay straight into your balance, claim block and AuraSkills vouchers apply automatically, flight vouchers add flight time, and XP vouchers give you vanilla experience points directly.
Older vouchers from past events are still fully readable and redeemable - you don't need to worry about a voucher going stale.
Commands
/vouchers- browse the voucher catalogue by type; staff can click through to preset amounts/voucherlogs [player]- view redeemed-voucher history for yourself, or (with permission) another player or everyone
Ranks
Rank up through the server's rank ladder to unlock new perks and prove your progress.
How It Works
You start at the bottom of the ladder and work your way up one rank at a time. Each rank has its own set of requirements you need to meet before you can move to the next one - things like having enough money, playing for a certain number of hours, killing a number of mobs, voting, mining a number of blocks, or reaching a certain amount of experience. Some ranks may also ask for a specific item in your inventory, or a level in a job.
Open /ranks to see the full ladder and exactly where you stand on every requirement for your next rank. When you've met everything, run /rankup to claim it. If you're not quite there yet, /rankup will tell you exactly what's still missing and how close you are.
Trying to rank up before you're ready costs you nothing - it just tells you what's left. Once you do qualify, ranking up spends whatever the rank required (your money, the items, etc.) and gives you the new rank right away, along with any rewards attached to it.
Commands
/rankup- attempt to rank up to the next rank. Tells you what you're missing if you're not ready yet/ranks- open a menu showing the full rank ladder and your progress toward your next rank
Daily Rewards
Claim a reward once per calendar day, cycling through a 31-day sequence of item and command rewards.
How It Works
Everyone starts on day 1. Open /daily to see all 31 days laid out in a grid: days you've already claimed this cycle, today's day (claimable if you haven't grabbed it yet), and locked future days. Claiming pays out whatever items and bonuses are set for that day, then moves you on to the next one. Reach day 31 and claim it, and you loop right back around to day 1 - the cycle just keeps going.
"Once per day" means the calendar day, not a 24-hour timer - so it resets at midnight, not exactly 24 hours after your last claim. If you miss a day, don't worry: your progress doesn't reset or skip ahead. You just stay on the same day number until you claim it, whenever that ends up being. There's no penalty for missing a day.
Your last claimed date and total lifetime claims are shown both in the menu and via /daily info.
Commands
/daily- open the claim menu showing your current day and reward preview
Referral
Invite friends with your personal referral code and earn a reward once they've actually stuck around - not the moment they type your code in.
How It Works
You get a random 6-character referral code the first time you open the referral menu, and you can customize it later (letters, numbers, and underscores only, 3-16 characters, with a cooldown between changes).
A new player can redeem a code with /referral redeem <code> within their first 24 hours on the server. Redeeming gives the new player an instant welcome bonus right away. The referrer's reward, though, isn't paid out immediately - it's held until the new player has actually played for about an hour. This delay exists so people can't just farm rewards with throwaway accounts that never really play.
Referral rewards scale with your referral tier, which you can upgrade for a cost - each tier pays out more per completed referral. On top of that, hitting certain referral milestones (like your 10th completed referral) pays out an automatic bonus on top of your normal rewards.
The leaderboard (/referral top) only counts completed, paid-out referrals - a friend who redeemed your code but hasn't hit the playtime requirement yet doesn't count toward your rank yet.
Commands
/referral- open the referral menu (your code, stats, tier upgrade, redeem, your referrals, leaderboard)/referral redeem <code>- use someone else's referral code (only works within your first 24 hours, and only once)/referral code <new code>- change your referral code (subject to length limits and a change cooldown)/referral top- open the referral leaderboard
Coffee
Brew and drink coffee for short potion buffs. Each drink gives you its own mix of effects, and you brew them yourself at a Coffee Machine.
How It Works
Coffee Machines are special brewing stands you can buy and place - they cost $35,000. Right-click a placed machine to open a menu listing every drink available on the server.
Pick a drink and it checks your inventory for the ingredients it needs. If you have them, they're taken straight from your inventory (if a recipe uses a water or milk bucket, you get the empty bucket back) and the brew starts. The brew keeps going even if you close the menu or the server restarts, so you don't lose progress.
While a drink is brewing, the machine shows a countdown above it and puffs out smoke every couple of seconds. Each machine can only brew one drink at a time, and you can't break a machine mid-brew. Once the timer runs out, right-click the machine again to collect your finished coffee.
Not sure what a drink needs or how long it takes? Run /coffee to open the Coffee Guide, which lists every drink's recipe, the result, and its brew time - and lets you buy a machine right from the menu, no placed machine required.
Coffee items keep their effects even if you rename them or add lore, so feel free to customize them. If you remove a machine that isn't currently brewing, you get it back as an item.
Commands
/coffee- opens the Coffee Guide (recipes, brew times, buy a machine)/coffee list- same guide for players
Trails
Cosmetic particle effects that follow you as you move, picked from a menu and shown continuously while equipped.
How It Works
Open /trails to browse 18 available trails: Galaxy Swirl, Comet Tail, Petal Breeze, Rainbow Spiral, Starlight Burst, Bubble Aura, Butterfly, Flame Walk, Frost Trail, Heartbeat, Music Notes, Arcane Dust, Lava Drip, Soul Fire, Void Aura, Sparkle, Dragon Breath, and Lightning. Each one looks different - some react to how you're moving (Comet Tail and Dragon Breath pick up when you sprint), Rainbow Spiral cycles through colors as it plays, and a few pulse every so often instead of trailing constantly.
Some trails may be locked for you depending on your rank, but a server admin can also hand you a specific trail directly. Whatever trail you pick stays equipped across logins - you don't need to re-select it every time you join. You can only have one trail active at a time, so picking a new one swaps out the old.
Trails won't show up while you're in spectator mode.
Commands
/trails- opens the trail selection menu/trails unequip- clears your active trail
Nametags
Cosmetic name tags that show up next to your name (for example in chat) once equipped. They're organized into categories and sold in a shop with rarity tiers.
How It Works
Open /nametag (or /tag / /tags) to browse the shop. Tags are grouped into categories, and each tag has its own colored text - some blend smoothly between multiple colors - plus an optional symbol in front of it, and a rarity ranging from Common up to Mythic. Higher rarities generally cost more, though some tags are one-off priced individually.
Some tags aren't for sale at all - they're rank perks or staff-granted rewards you get automatically if you qualify, without spending any money. If you lose the rank or perk that gave you one of those tags, it's unequipped automatically the next time you join.
Buying a tag that costs a meaningful amount brings up a confirmation screen showing your balance before and after, so you won't buy something by accident. Every tag also has an "owners" list you can check, showing everyone who's bought it, when they bought it, and whether they're currently wearing it.
Your equipped tag and everything you own are saved to your account and carry over between sessions.
Commands
/nametag(aliases/tag,/tags) - opens the name tag shop/selector/nametag off- unequips your current tag
Antigravity
A floaty movement mode that gives you permanent Slow Falling and Jump Boost while you're at spawn, making it easy to hop around without fall damage.
How It Works
Antigravity kicks in automatically the moment you're in the eligible area (spawn, by default) - no command needed. It turns on when you join or walk into that area, and turns off the moment you leave it. While it's active you jump higher and fall slowly, and fall damage is turned off for as long as the effects are on you.
Don't want the floaty feel right now? Run /antigravity toggle to turn it off for yourself. This only lasts for your current session - it turns back on automatically the next time you join.
Commands
/antigravity toggle- toggles antigravity on or off for your current session
Fly
Creative-style flight, either as a permanent perk or a timed session with a countdown, a warning before it runs out, and a safe landing when it ends.
How It Works
Run /fly to toggle permanent flight for yourself - once it's on, it stays on until you toggle it off again, with no expiry and no countdown.
Flight can also be given to you for a limited time, whether from staff, a flight voucher you redeem with /voucher, or another timed grant. If you're given more timed flight while a timer is already running, it extends your session to whichever expiry is later - it'll never cut your remaining time short. And if you already have permanent flight, a timed grant won't change or shorten that.
While a timed session is running, a boss bar shows how much time you have left, counting down as it drains. When you're down to your last 30 seconds or so, you'll get a one-time warning that your flight is about to end.
When your time runs out, flight switches off and you're dropped back to whatever your game mode normally allows (creative and spectator still let you fly; anything else doesn't). To keep you safe, you'll get a brief Slow Falling effect on the way down so you don't take fall damage from wherever you were flying.
Commands
/fly- toggles your own permanent flight on/off
Friends
Add friends, teleport to them, get alerts when they log on or off, favourite your closest ones, and form small friend groups with their own group chat.
How It Works
Adding a friend with /friend add <player> sends them a request. If they've already sent you one, it's accepted instantly instead of creating a second request. You can't send a request to someone who's turned off friend requests in their settings, and a request expires automatically after 10 minutes if it's not answered. Requests show up as clickable accept/deny buttons in chat.
You can have up to 50 friends by default - some ranks may allow more.
Teleporting to a friend with /friend tp <player> (or by clicking their head in your friend list) only works if they're online and have friend teleports turned on in their settings. There's a short warmup (3 seconds) before you're sent, and moving during it cancels the teleport, plus a cooldown (30 seconds) between uses.
Favouriting a friend pins them to the top of your friend list, ahead of everyone else who's online. Settings let you control whether you accept requests, allow teleports, get join alerts, and receive group invites, all from a settings menu.
Groups let you and your friends stick together, with up to 8 members by default. You can only join a group if a friend invites you, and invites expire after 5 minutes if not accepted. Leaving a group with no one left in it disbands it; leaving one with people still in it hands ownership to whoever's been there the longest.
Group chat works two ways: /gc <message> sends a one-off message to your group, or /friend group toggle reroutes all of your normal chat into the group until you toggle it back off.
Join/leave alerts let you know when a friend logs in or out, as long as you have join alerts turned on in your settings.
Commands
/friend(/friends,/f) - open the friends menu/friend add <player>- send a friend request/friend accept <player>- accept a pending request/friend deny <player>- deny a pending request/friend remove <player>(ordelete) - remove a friend/friend tp <player>(orteleport) - teleport to an online friend/friend list- open your friend list/friend requests- open your pending friend requests/friend settings- open your friend settings/friend top- open the "most friends" leaderboard/friend group create <name>- create a friend group/friend group invite <player>- invite a friend to your group/friend group join- accept a pending group invite/friend group leave- leave your current group/friend group toggle- route your normal chat to your group (or back to public chat)/gc <message>- send a one-off message to your group chat
Player Warps
Set your own named teleport point for other players to visit, browse everyone else's public warps, and like your favorites. Unlike server warps, these belong to you, not staff.
How It Works
Creating a warp with /pwarp set <name> saves your current location. Names can be up to 24 characters, made up of letters, numbers, _ and -, and have to be unique across the whole server. You can own up to 3 warps at a time by default - some players may have a higher limit depending on rank.
Teleporting to a warp, either with /pwarp <name> or by clicking it in the menu, has a short cooldown (3 seconds by default) between uses. Every time someone teleports to your warp, its visit counter goes up and a message gets broadcast naming the visitor, the warp, and you as the owner. A frozen warp can't be visited by regular players.
Liking a warp - with /pwarp like <name> or by right-clicking it in the menu - toggles your like on or off. You can't like your own warp. Likes and visit counts both show up in /pwarp info <name> and in the menu.
The public menu (/pwarp with no arguments) lists every warp that isn't frozen, with featured warps pinned to the top, then sorted by visit count. Left-click to teleport, right-click to like. Staff have extra options here, like transferring a warp to another player, featuring it, resetting its visit count, freezing it, or deleting it.
Frozen warps are hidden from the public menu and can't be teleported to, without actually deleting them. Featured warps get pinned to the top of the list.
Everyone can use player warps by default, though some servers may restrict it by rank.
Commands
/pwarp(/pw) - open the player warps menu/pwarp <name>- teleport to a player warp by name/pwarp set <name>- create a warp at your current location/pwarp delete <name>(orremove) - delete your own warp/pwarp like <name>- like or unlike a warp/pwarp info <name>- show a warp's owner, visits, likes, featured and frozen status
Claims
A one-stop menu for everything to do with your land claims. Browse your claims, buy claim blocks, and pick up a golden shovel, all without digging through separate commands.
How It Works
Open /claims to see the claim hub. Depending on what's enabled on the server, you'll see an info page explaining how claiming works, a "My Claims" button, a claim block shop, and a golden shovel purchase.
My Claims shows every claim you own, page by page. Each entry lists the world, center location, size, area, and how many players are trusted there. Click a claim to see everyone trusted in it, split by trust level (Build, Container, Access, Manager). To actually change who's trusted, you'll still need to stand in the claim and use the normal trust commands (/trust, /containertrust, /accesstrust).
Abandoning a claim can be done right from the menu, with a confirmation step before it's final - unlike the normal abandon command, you don't need to be standing inside the claim to do it. Abandoning gives you back your claim blocks. Some servers may not allow this option.
Buying claim blocks lets you spend money on blocks-for-cash packages so you can expand your claims. Prices and amounts vary by server.
Buying a golden shovel gets you a plain golden shovel - the tool you use to mark out claims - for a small price. This won't work if your inventory is full or you can't afford it.
Everything shown about your claims is always up to date, so you'll never see stale info even if you resize or abandon a claim in another window.
Commands
/claims- opens the claim hub GUI (browse your claims, buy blocks, buy a shovel)
Claim Fly
Lets you fly while you're inside a land claim you own or are trusted in, without needing creative mode. Step outside the claim and flight is taken away automatically.
How It Works
Type /cfly to toggle flight on or off. This toggle doesn't carry over between sessions - it turns back off whenever you rejoin the server, so you'll never end up flying by surprise from an old session.
Once it's on, flight follows you around: as you move into a claim you have build or access rights in, you'll start flying automatically. Walk out of that claim (or lose your trust there) and flying is switched off the moment you leave.
This plays nicely with other ways of flying - if you're already flying from creative mode, spectator mode, or another plugin, claim fly won't interfere with it or take it away. It only ever grants and removes the flight it gave you itself.
Everyone can use this by default, though some servers may restrict it. It only works in claims, so it requires GriefPrevention to be running on the server - if it isn't, the command will let you know it's unavailable.
Commands
/cfly- toggle claim fly on or off
Help
/help is your one-stop menu for everything on the server - your profile, quick shortcuts, every command grouped by what it does, and guides explaining how each system works.
How It Works
Open /help to land on the hub screen. From there you'll find:
- Your profile at the top, showing your balance and rank progress
- A row of shortcuts to things you'll use often - warps, homes, player warps, kits, your daily reward, and the Discord link
- A Commands button, grouping everything you can run by category (Economy, Progression, Mining, Social, Cosmetics, Utility) so you're never scrolling through a wall of text
- A Guides button with a page of topics for each system, explaining how it actually works rather than just listing commands
Clicking anything in the menu runs it for you or opens the guide - no need to memorize command syntax first.
Commands
/help- open the help menu
Server Warps
Official teleport points set up by staff. Browse them in a menu or jump straight to one by name.
How It Works
Open /warp with no arguments to see a menu of every warp on the server, listed alphabetically. Click one to teleport there. If you already know the name, /warp <name> skips the menu and teleports you directly.
Teleporting isn't instant - there's a short warmup (3 seconds by default) before you're sent. Moving even a little, or taking any damage, cancels it, so find somewhere safe to stand still. Some players may be able to skip the warmup entirely depending on their rank, and if a server sets the warmup to zero, everyone skips it.
If you disconnect while waiting on a warmup, it's simply cancelled - no harm done.
Each warp has its own display name, color, and icon shown in the menu, all set up by staff.
Commands
/warp(/warps) - open the warp menu, browse and teleport to server warps/warp <name>- teleport directly to a named warp (subject to the warmup)
Best Tools
Automatically mines with the best tool you're carrying, so you're never stuck breaking stone with a wooden pickaxe by mistake.
How It Works
Once it's on, every block you mine automatically switches to the best matching tool in your hotbar, or your whole inventory if you've set it up that way. No more manually scrolling to the right pickaxe or axe mid-dig.
Commands
/bt- toggle Best Tools on or off
Timed Restart
When a restart is scheduled, you'll get plenty of warning: a boss bar the whole time, and an on-screen countdown in the final seconds.
How It Works
Once a restart countdown starts, every online player (and anyone who joins while it's running) sees a boss bar reading "Restarting in <time>". Its color tells you roughly how much time is left - purple with more than 5 minutes to go, yellow under 5 minutes, and red under 1 minute.
You'll also get broadcast reminders at 1 hour, 30, 15, and 10 minutes, then 5, 1 minute, and 30, 10, and 5 seconds before the restart. In the final 10 seconds, everyone gets a big on-screen countdown showing the exact second left, turning red in the last 5 seconds, with "Server Restarting" underneath.
When the countdown hits zero, you'll see a final message and a "Restarting" title, and the server goes down a few seconds later. Your progress is saved right before it restarts, so you don't need to do anything to prepare - just wrap up what you're doing before time runs out.
Only one restart countdown can be running at a time.
Harvest EXP
Grants bonus experience for harvesting fully-grown crops, on top of anything else farming already gives you.
How It Works
Breaking a fully-grown crop gives you a bit of extra XP directly, rather than dropping an orb you have to walk over and collect - so on a shared farm, the XP always goes to whoever actually harvested the crop, not whoever happens to be standing closest. This only happens in Survival or Adventure mode.
For crops that grow in stages - wheat, carrots, potatoes, nether wart, cocoa, and similar - you only get XP once the crop has fully matured; breaking an immature crop gives nothing. Crops like melon and pumpkin always give XP when broken, since the block itself only appears once it's grown.
When a harvest pays out XP, you may also hear a sound effect and see a message like "+2 Farming XP (Wheat)" pop up on your screen. This XP feeds into your normal enchanting level - there's no separate farming level or leaderboard.