Custom Enchantments

There are 154 custom enchantments on top of the vanilla ones. Each comes as a book that you drag onto an item.

How it works

/ce opens the Custom Enchants menu. Buy a book from a tier with EXP, then right-click it to reveal a random enchant from that tier, at a random level.

TierCost
Simple120 EXP
Unique800 EXP
Elite2,500 EXP
Ultimate5,000 EXP
Legendary25,000 EXP
Heroic40,000 EXP

Drag the book onto an item in your inventory to apply it. Every book shows a success rate and a destroy rate. A failed book is used up, and your item stays safe.

If the item already has that enchant, a higher level book upgrades it.

An item holds 2 custom enchants to start. Slot Increasers raise that, up to 6.

Other menus and items

  • /tinkerer: trade books you don't want for Magic Dust and EXP
  • /alchemist: combine 2 identical books into one of the next level, or 2 dusts of the same tier into a stronger one
  • Magic Dust: drag onto a book of the same tier to raise its success rate
  • White Scroll: put it on an item to protect it from a failed book. The scroll is used up when that happens
  • Black Scroll: pulls a random enchant off an item and turns it into a book
  • /apply: reapply your armor's effects if they stop working (20 second cooldown)

/enchants lists every custom enchant in game.

Timed books

Timed books like Detonate and Lure V give an enchant for a set time. Drag one onto a tool to add its time.

/yce time extract <time> takes unused time back off a tool and gives it to you as a book. You can extract 5h or more at a time, or use all.

Grindstones remove custom enchants.

Enchantments

The Mobs column says if an enchant works on mobs, whether you're hitting them or they're hitting you. Yes means mobs and players, No means players only, and Mobs only means it never triggers on players. A dash marks enchants that aren't about fighting, like tool and passive enchants, so they work the same everywhere.

Bow and trident enchants marked No only go off when your shot hits a player. Arrow Deflect, Arrow Break and Mega Heavy don't stop skeleton arrows.

Simple

EnchantGoes onMaxMobsWhat it does
AquaticHelmetsI-Gives permanent water breathing.
Auto SmeltPickaxesIII-Ores are automatically smelted when mined.
ConfusionAxesIIINoA chance to deal nausea to your victim.
DecapitationAxesIIINoVictims have a chance of dropping their head on death.
EpicnessSwordsIIIYesGives particles and sound effects.
EtherealSwordIIIMobs onlyGain haste upon killing mobs
ExperienceToolsV-Chance to get experience from mining.
GlowingHelmetI-Gives permanent night vision.
HeadlessSwordsIIINoVictims have a chance of dropping their head on death.
InsomniaSwordsVIIYesGives slowness, slow swinging and confusion.
LightningBowsIIIYesA chance to strike lightning at the opponent.
ObliterateSwordsVYesExtreme knockback.
OxygenatePickaxeI-Refills oxygen levels when breaking blocks under water.
ShuffleArmorIIINoShuffles opponent's hotbar.
StrikeTridentIIINoA chance to strike lightning at the opponent.
Thundering BlowSwordsIIIYesCan cause smite effect on your enemy.

Unique

EnchantGoes onMaxMobsWhat it does
BerserkAxesVYesA chance of strength and mining fatigue.
CommanderArmorVNoNearby allies are given haste.
CurseChestplateVYesGives strength, slowness and resistance at low hp.
EnderShiftHelmet, BootsIIINoGives speed/health boost at low hp.
ExplosiveBowsVYesExplosive arrows.
FamineWeaponsIVNoA chance to give your opponent the hunger effect.
FeatherweightSwordsIIIYesA chance to give a burst of haste.
LifebloomLeggingsVNoCompletely heals allies and truces on your death in 10 block radius.
MoltenArmorIVYesChance of setting your attacker ablaze.
Plague CarrierLeggingsVIIIYesWhen near death summons creepers and debuffs to avenge you.
RavenousAxesIVYesChance to regain hunger whilst in combat.
SustainArmorIVYesChance to regain hunger when getting hit.
TelepathyToolsIV-Automatically places blocks broken by tools in your inventory.
VirusBowIVNoMultiplies all Wither and Poison effects on the affected target.
WardArmorIVYesA chance to absorb enemy damage and heal you

Elite

EnchantGoes onMaxMobsWhat it does
Anti GravityBootsIII-Super jump.
BlindSwordsIIINoA chance of causing blindness when attacking.
CactusArmorIINoInjures your attacker but does not affect your durability.
DemonforgedSwordsIVNoIncreases durability loss on your enemy's armor.
Ender SlayerWeaponsVMobs onlyIncreases damage dealt to Enderman and Ender dragons.
ExecuteSwordsVIIYesDamage buff when your target is at low HP.
FarcastBowVNoChance to knockback melee attackers by a couple of blocks when they hit you. Increased chance of proccing when your health is low.
FrozenArmorIIIYesCan cause slowness to attacker when defending.
GreatswordSwordVNoMultiplies damage against players who are wielding a BOW at the time they are hit.
HardenedArmorIIINoChance to recover durability when damaged.
HijackBowIVMobs onlyChance to convert summoned enemy Guardians into your own when they are shot with an arrow.
ImpactTridentIVNoChance to double dealt damage.
InfernalBowIIIYesExplosive fire effect.
Nether SlayerWeaponsVMobs onlyIncreases damage dealt to Blazes and Zombie Pigmen.
ParalyzeSwordsIVNoGives lightning effect and a chance for slowness and slow swinging.
PoisonWeaponIIIYesA chance of giving poison effect.
PoisonedArmorIVYesChance to give poison to your attacker.
PummelAxeIIIYesChance to slow nearby enemy players for a short period.
ReaperAxeIVNoA chance to give your opponent the Wither and Blindness effects while dealing damage
Rocket EscapeBootsIIINoBlast off into the air at low HP.
ShackleSwordsIIIMobs onlyYour attack pulls mob toward you.
ShockwaveChestplateVNoChance to push back your attacker when your health is low.
Smoke BombHelmetVIIINoWhen you are near death, you will spawn a smoke bomb to distract your enemies.
SnareBowsIVYesChance to slow and fatigue enemies with projectiles.
StormcallerArmorIVYesStrikes lightning on attacking players.
TrapSwordsIIIYesChance to give buffed slowness effect.
Undead RuseBootsXYesWhen hit you have a chance to spawn zombie hordes to distract and disorient your opponents.
VampireSwordsIIINoA chance to heal you for up to 3hp a few seconds after you strike.
VenomBowsIIIYesA chance of dealing poison.
VoodooArmorVIYesGives a chance to deal weakness.
WitherArmorVYesA chance to give the wither effect.

Ultimate

EnchantGoes onMaxMobsWhat it does
AngelicArmorVYesHeals health when damaged.
AnnihilateAxesVINoDemolish your opponent's armour quicker!
Arrow BreakAxeVINoChance for arrows to bounce off and do no damage to you whenever you are wielding an axe with this enchantment on it.
Arrow DeflectArmorIVNoChance to prevent enemy arrow from dealing damage.
Arrow LifestealBowsVNoChance to steal health from opponent.
ArsonistSwordsIIINoChance to deal more damage whilst on fire
AssassinSwordVNoThe closer you are to your enemy, the more damage you deal (up to 1.25x). However, if you are more than 2 blocks away, you will deal LESS damage than normal.
BleedAxesVINoApplies bleed stacks to enemies that decrease their movement speed.
BlessedAxesIVNoA chance of removing debuffs.
BlockSwordsIIIYesA chance to negate an attack and deal up to 4 damage back.
CleaveAxesVIINoDamages players within a radius that increases with the level of enchant.
Creeper ArmorArmorIIIYesChance to be immune to explosive damage, at higher levels you have a chance to heal.
DemonicArmorIIINoA chance to remove fire resistance from your enemy.
DisappearArmorIVNoChance to become invisible when low on health.
DisintegrateSwordsIVNoChance to deal extra durability damage to all enemy armor with every attack.
DistanceWeaponsIVNoChance to distance yourself from your enemies and gain regeneration.
DodgeArmorVNoChance to dodge physical enemy attacks, increased chance if sneaking.
DominateSwordsIVYesChance to weaken enemy players when attacked, causing them to deal less damage.
Eagle EyeBowVNoChance to deal 1-4 durability damage to ALL armor pieces of enemy player.
Ender WalkerBootsVNoChance to cure Wither and Poison when attacked and heal at high levels.
EnrageSwordsIIINoDeal more damage on low HP.
GuardiansArmorXNoA chance to spawn iron golems to assist you and watch over you.
HeavyArmorVNoDecreases damage from enemy bows by 2% per level.
Ice AspectSwordsIIIYesA chance of causing the slowness effect on your enemy.
Jelly LegsBootsIII-Chance to negate fall damage.
LongbowBowIVNoGreatly increases damage dealt to enemy players that have a bow in their hands.
MetaphysicalBootsIVNoA chance to be cured of Slowness when attacked. At max level, you will only be affected approx. 10% of the time.
ObsidianshieldArmorI-Gives permanent fire resistance.
PacifyBowIVYesA chance to pacify your target, dealing 1-4 damage and stopping their next attack on you.
PickpocketWeaponsIIINoChance to steal in-game money whilst fighting.
PiercingBowsVNoInflicts more damage.
PlanterHoesIII-Plant seeds in a 3x3 area by shift+right-clicking.
RagdollArmorIVYesWhenever you take damage you are pushed far back.
ReinforcedArmorIVNoTake less damage when being hit from behind.
ReplanterHoesI-Replants crops when you break them.
SpiritsArmorXNoChance to spawn blazes that heal yourself and your allies in combat.
TankArmorIVNoChance to decreases damage from enemy axes by 2% per level.
TimberAxesIII-Chance to break a tree in one hit
UnfocusBowVNoChance to Unfocus target player, reducing their out going bow damage by 50% for up to 10 seconds.
ValorArmorVNoChance to reduces incoming damage while wielding a sword by up to 22% at max level.

Legendary

EnchantGoes onMaxMobsWhat it does
ArmoredArmorIVNoDecreases damage from enemy swords by 2% per level.
BarbarianAxesIVNoChance to inflicts more axe damage.
BlacksmithAxeVNoChance to heal your most damaged piece of armor by 1-2 durability whenever you hit a player, but when it procs your attack will only deal 50% of the normal damage.
ClarityArmorIIINoCure blindness when attacked.
Death GodHelmetIIINoAttacks that bring your HP to (level+4) hearts or lower have a chance to heal you for (level+5) hearts instead.
DeathbringerArmorIIINoChance to deal double damage.
DestructionHelmetVNoChance to damages and debuffs all nearby enemies when attacked.
DevourAxeIVNoChance to multiplies damage dealt to players with active bleed stacks.
DiminishChestplateVINoWhen this effect procs, the next attack dealt to you cannot deal more than the (total amount of damage / 2) you took from the previous attack.
DisarmorSwordVIIINoA slight chance of removing one piece of armor from your enemy when they are at low health.
Double StrikeSwordsIIINoA chance to strike twice.
DrunkHelmetIV-Slowness and slow swinging with a chance to get strength.
EnlightedArmorIIINoCan heal hearts while taking damage.
ExterminatorLeggingsIIINoWhen attacked, chance to temporarily disables enemy ability to use Undead Ruse, Guardians, and Spirits.
FatChestplateVINoChance to receives increased damage negation when damaged, as well as absorption at higher levels.
HexAxesIVNoOnce a target is affected by Hex, a portion of all their outgoing damage is decreased. 3-7 damage is reflected back to them.
InquisitiveSwordsIVMobs onlyChance to increase EXP drops from mobs.
InversionSwordsIVNoDamage dealt to you has a chance to be blocked and heal you for 1-5 HP.
JudgementArmorVNoChance of dealing poison damage to your target and adding regeneration to yourself.
Lava WalkerBootsI-Walk on Lava.
LifestealSwordsVNoA chance to steal health when attacking.
ProtectionArmorVNoAutomatically heals and cures all nearby faction allies.
QuiverBootsVINoChance to fling your attackers into the air.
RageWeaponVINoFor every combo hit you land, chance to do 0.5 heart damage per combo to your opponent. Up to 5 max combo hits.
SilenceSwordsIVNoChance to stop activation of your enemy's custom armor enchants.
SniperBowVNoHeadshots with projectile deal up to 3.5x damage.
StunWeaponsIIINoChance to slow opponent, make them feel weak, and remove slowness from you.
TorrentBootsIVNoDeal increased damage while in water.
TwingeTridentIVNoMake your enemy bleed, if hit using melee attack.
UnholyArmorVNoChance to give weakness and wither to your attacker.

Heroic

Heroic enchants upgrade a regular one. The item needs that enchant at max level first.

EnchantGoes onMaxMobsWhat it does
Bewitched HexAxesIVNoOnce a target is affected with Bewitched Hex, a portion of all their outgoing damage is reduced. When attacked, they receives extra damage. Requires Hex IV to apply.
Deep BleedAxeVINoA chance to affect foes with increased slowness and inflict more damage. Requires Bleed VI.
Demonic LifestealSwordsVNoHeals much more HP at a greatly increased rate compared to normal Lifesteal. Requires Lifesteal V.
Divine EnlightedArmorIIINoHigh chance of healing lots of HP while taking damage. Requires Enlighted III enchant on item to apply.
Epidemic CarrierLeggingsVIIINoWhen near death, chance to summons creepers and debuffs to avenge you. Requires Plague Carrier VIII to apply.
Ethereal DodgeArmorINoIncreased proc rate over normal Dodge, with a small chance to gain Speed V for a few seconds on successful dodge. Requires Dodge V.
Guided Rocket EscapeBootsIIINoChance to blast off into the air at low health and briefly gain flight for (level x 1s). Requires Rocket Escape III to apply.
InsanityAxesVIIINoYou swing your sword like an extreme maniac. Chance to multiplies damage against players who are wielding a SWORD at the time they are hit. Requires Insanity VIII to apply.
Master BlacksmithAxeVNoChance to heal your most damaged piece of armor by 2-3 durability whenever you hit a player, but when it procs your attack will deal between 75%-100% damage. Requires Blacksmith V enchantment on item to apply.
Master InquisitiveSwordsIVMobs onlyChance to massively increases EXP drops from mobs. Requires Inquisitive IV enchant on item to apply.
Mega HeavyArmorVNoChance to decreases Damage from enemy bows by 10% plus an additional 2% per level. Requires Heavy V to apply.
Mighty CactusArmorIINoChance to stop enemy attack and injures your attacker but does not affect your durability. Requires Cactus II to apply.
Mighty CleaveAxesVNoChance to deals up to 8 damage in up to a 4 block radius. Requires Cleave VII to apply.
Paladin ArmoredArmorIVNoNegates 10 + 5 per level of enemy sword damage. A chance to be Blessed every time you are struck by an enemy sword. Requires Armored IV.
Planetary DeathbringerArmorIIINoAn increased chance to deal 1.5x damage. Requires Deathbringer III enchant on item to apply.
Polymorphic MetaphysicalBootsIVNoA chance to be cured of Slowness when attacked. At max level, you will only be affected approx. 10% of the time. Requires Metaphysical IV to apply.
Reflective BlockSwordsIIINoA chance to greatly or completely negate incoming damage while blocking, and to reflect an incoming attack back on the attacker whether you are blocking or not. Requires Block III to apply.
Reinforced TankArmorIVNoDecreases damage from enemy axes by 6% + 2% per level. Requires Tank IV to apply.
Shadow AssassinSwordsVNoThe closer you are to your enemy, the more damage you deal (up to 1.875x). However, if you are more than 2 blocks away, you will deal LESS damage than normal. Requires Assassin V.
Soul HardenedArmorIII-Up to 50% chance to block enemy soul trap, armor takes less durability damage. Requires Hardened III to apply.
Titan TrapSwordsIIINoA chance to give a longer lasting buffed slowness effect. Requires Trap III to apply.
Vengeful DiminishChestplateVINoEnsures that the next strike against you only deals 50% of the damage inflicted and any extra above that will be returned to the attacker. Requires Diminish VI enchant on item to apply.