Custom Enchantments
There are 154 custom enchantments on top of the vanilla ones. Each comes as a book that you drag onto an item.
How it works
/ce opens the Custom Enchants menu. Buy a book from a tier with EXP, then right-click it to reveal a random enchant from that tier, at a random level.
| Tier | Cost |
|---|---|
| Simple | 120 EXP |
| Unique | 800 EXP |
| Elite | 2,500 EXP |
| Ultimate | 5,000 EXP |
| Legendary | 25,000 EXP |
| Heroic | 40,000 EXP |
Drag the book onto an item in your inventory to apply it. Every book shows a success rate and a destroy rate. A failed book is used up, and your item stays safe.
If the item already has that enchant, a higher level book upgrades it.
An item holds 2 custom enchants to start. Slot Increasers raise that, up to 6.
Other menus and items
/tinkerer: trade books you don't want for Magic Dust and EXP/alchemist: combine 2 identical books into one of the next level, or 2 dusts of the same tier into a stronger one- Magic Dust: drag onto a book of the same tier to raise its success rate
- White Scroll: put it on an item to protect it from a failed book. The scroll is used up when that happens
- Black Scroll: pulls a random enchant off an item and turns it into a book
/apply: reapply your armor's effects if they stop working (20 second cooldown)
/enchants lists every custom enchant in game.
Timed books
Timed books like Detonate and Lure V give an enchant for a set time. Drag one onto a tool to add its time.
/yce time extract <time> takes unused time back off a tool and gives it to you as a book. You can extract 5h or more at a time, or use all.
Grindstones remove custom enchants.
Enchantments
The Mobs column says if an enchant works on mobs, whether you're hitting them or they're hitting you. Yes means mobs and players, No means players only, and Mobs only means it never triggers on players. A dash marks enchants that aren't about fighting, like tool and passive enchants, so they work the same everywhere.
Bow and trident enchants marked No only go off when your shot hits a player. Arrow Deflect, Arrow Break and Mega Heavy don't stop skeleton arrows.
Simple
| Enchant | Goes on | Max | Mobs | What it does |
|---|---|---|---|---|
| Aquatic | Helmets | I | - | Gives permanent water breathing. |
| Auto Smelt | Pickaxes | III | - | Ores are automatically smelted when mined. |
| Confusion | Axes | III | No | A chance to deal nausea to your victim. |
| Decapitation | Axes | III | No | Victims have a chance of dropping their head on death. |
| Epicness | Swords | III | Yes | Gives particles and sound effects. |
| Ethereal | Sword | III | Mobs only | Gain haste upon killing mobs |
| Experience | Tools | V | - | Chance to get experience from mining. |
| Glowing | Helmet | I | - | Gives permanent night vision. |
| Headless | Swords | III | No | Victims have a chance of dropping their head on death. |
| Insomnia | Swords | VII | Yes | Gives slowness, slow swinging and confusion. |
| Lightning | Bows | III | Yes | A chance to strike lightning at the opponent. |
| Obliterate | Swords | V | Yes | Extreme knockback. |
| Oxygenate | Pickaxe | I | - | Refills oxygen levels when breaking blocks under water. |
| Shuffle | Armor | III | No | Shuffles opponent's hotbar. |
| Strike | Trident | III | No | A chance to strike lightning at the opponent. |
| Thundering Blow | Swords | III | Yes | Can cause smite effect on your enemy. |
Unique
| Enchant | Goes on | Max | Mobs | What it does |
|---|---|---|---|---|
| Berserk | Axes | V | Yes | A chance of strength and mining fatigue. |
| Commander | Armor | V | No | Nearby allies are given haste. |
| Curse | Chestplate | V | Yes | Gives strength, slowness and resistance at low hp. |
| EnderShift | Helmet, Boots | III | No | Gives speed/health boost at low hp. |
| Explosive | Bows | V | Yes | Explosive arrows. |
| Famine | Weapons | IV | No | A chance to give your opponent the hunger effect. |
| Featherweight | Swords | III | Yes | A chance to give a burst of haste. |
| Lifebloom | Leggings | V | No | Completely heals allies and truces on your death in 10 block radius. |
| Molten | Armor | IV | Yes | Chance of setting your attacker ablaze. |
| Plague Carrier | Leggings | VIII | Yes | When near death summons creepers and debuffs to avenge you. |
| Ravenous | Axes | IV | Yes | Chance to regain hunger whilst in combat. |
| Sustain | Armor | IV | Yes | Chance to regain hunger when getting hit. |
| Telepathy | Tools | IV | - | Automatically places blocks broken by tools in your inventory. |
| Virus | Bow | IV | No | Multiplies all Wither and Poison effects on the affected target. |
| Ward | Armor | IV | Yes | A chance to absorb enemy damage and heal you |
Elite
| Enchant | Goes on | Max | Mobs | What it does |
|---|---|---|---|---|
| Anti Gravity | Boots | III | - | Super jump. |
| Blind | Swords | III | No | A chance of causing blindness when attacking. |
| Cactus | Armor | II | No | Injures your attacker but does not affect your durability. |
| Demonforged | Swords | IV | No | Increases durability loss on your enemy's armor. |
| Ender Slayer | Weapons | V | Mobs only | Increases damage dealt to Enderman and Ender dragons. |
| Execute | Swords | VII | Yes | Damage buff when your target is at low HP. |
| Farcast | Bow | V | No | Chance to knockback melee attackers by a couple of blocks when they hit you. Increased chance of proccing when your health is low. |
| Frozen | Armor | III | Yes | Can cause slowness to attacker when defending. |
| Greatsword | Sword | V | No | Multiplies damage against players who are wielding a BOW at the time they are hit. |
| Hardened | Armor | III | No | Chance to recover durability when damaged. |
| Hijack | Bow | IV | Mobs only | Chance to convert summoned enemy Guardians into your own when they are shot with an arrow. |
| Impact | Trident | IV | No | Chance to double dealt damage. |
| Infernal | Bow | III | Yes | Explosive fire effect. |
| Nether Slayer | Weapons | V | Mobs only | Increases damage dealt to Blazes and Zombie Pigmen. |
| Paralyze | Swords | IV | No | Gives lightning effect and a chance for slowness and slow swinging. |
| Poison | Weapon | III | Yes | A chance of giving poison effect. |
| Poisoned | Armor | IV | Yes | Chance to give poison to your attacker. |
| Pummel | Axe | III | Yes | Chance to slow nearby enemy players for a short period. |
| Reaper | Axe | IV | No | A chance to give your opponent the Wither and Blindness effects while dealing damage |
| Rocket Escape | Boots | III | No | Blast off into the air at low HP. |
| Shackle | Swords | III | Mobs only | Your attack pulls mob toward you. |
| Shockwave | Chestplate | V | No | Chance to push back your attacker when your health is low. |
| Smoke Bomb | Helmet | VIII | No | When you are near death, you will spawn a smoke bomb to distract your enemies. |
| Snare | Bows | IV | Yes | Chance to slow and fatigue enemies with projectiles. |
| Stormcaller | Armor | IV | Yes | Strikes lightning on attacking players. |
| Trap | Swords | III | Yes | Chance to give buffed slowness effect. |
| Undead Ruse | Boots | X | Yes | When hit you have a chance to spawn zombie hordes to distract and disorient your opponents. |
| Vampire | Swords | III | No | A chance to heal you for up to 3hp a few seconds after you strike. |
| Venom | Bows | III | Yes | A chance of dealing poison. |
| Voodoo | Armor | VI | Yes | Gives a chance to deal weakness. |
| Wither | Armor | V | Yes | A chance to give the wither effect. |
Ultimate
| Enchant | Goes on | Max | Mobs | What it does |
|---|---|---|---|---|
| Angelic | Armor | V | Yes | Heals health when damaged. |
| Annihilate | Axes | VI | No | Demolish your opponent's armour quicker! |
| Arrow Break | Axe | VI | No | Chance for arrows to bounce off and do no damage to you whenever you are wielding an axe with this enchantment on it. |
| Arrow Deflect | Armor | IV | No | Chance to prevent enemy arrow from dealing damage. |
| Arrow Lifesteal | Bows | V | No | Chance to steal health from opponent. |
| Arsonist | Swords | III | No | Chance to deal more damage whilst on fire |
| Assassin | Sword | V | No | The closer you are to your enemy, the more damage you deal (up to 1.25x). However, if you are more than 2 blocks away, you will deal LESS damage than normal. |
| Bleed | Axes | VI | No | Applies bleed stacks to enemies that decrease their movement speed. |
| Blessed | Axes | IV | No | A chance of removing debuffs. |
| Block | Swords | III | Yes | A chance to negate an attack and deal up to 4 damage back. |
| Cleave | Axes | VII | No | Damages players within a radius that increases with the level of enchant. |
| Creeper Armor | Armor | III | Yes | Chance to be immune to explosive damage, at higher levels you have a chance to heal. |
| Demonic | Armor | III | No | A chance to remove fire resistance from your enemy. |
| Disappear | Armor | IV | No | Chance to become invisible when low on health. |
| Disintegrate | Swords | IV | No | Chance to deal extra durability damage to all enemy armor with every attack. |
| Distance | Weapons | IV | No | Chance to distance yourself from your enemies and gain regeneration. |
| Dodge | Armor | V | No | Chance to dodge physical enemy attacks, increased chance if sneaking. |
| Dominate | Swords | IV | Yes | Chance to weaken enemy players when attacked, causing them to deal less damage. |
| Eagle Eye | Bow | V | No | Chance to deal 1-4 durability damage to ALL armor pieces of enemy player. |
| Ender Walker | Boots | V | No | Chance to cure Wither and Poison when attacked and heal at high levels. |
| Enrage | Swords | III | No | Deal more damage on low HP. |
| Guardians | Armor | X | No | A chance to spawn iron golems to assist you and watch over you. |
| Heavy | Armor | V | No | Decreases damage from enemy bows by 2% per level. |
| Ice Aspect | Swords | III | Yes | A chance of causing the slowness effect on your enemy. |
| Jelly Legs | Boots | III | - | Chance to negate fall damage. |
| Longbow | Bow | IV | No | Greatly increases damage dealt to enemy players that have a bow in their hands. |
| Metaphysical | Boots | IV | No | A chance to be cured of Slowness when attacked. At max level, you will only be affected approx. 10% of the time. |
| Obsidianshield | Armor | I | - | Gives permanent fire resistance. |
| Pacify | Bow | IV | Yes | A chance to pacify your target, dealing 1-4 damage and stopping their next attack on you. |
| Pickpocket | Weapons | III | No | Chance to steal in-game money whilst fighting. |
| Piercing | Bows | V | No | Inflicts more damage. |
| Planter | Hoes | III | - | Plant seeds in a 3x3 area by shift+right-clicking. |
| Ragdoll | Armor | IV | Yes | Whenever you take damage you are pushed far back. |
| Reinforced | Armor | IV | No | Take less damage when being hit from behind. |
| Replanter | Hoes | I | - | Replants crops when you break them. |
| Spirits | Armor | X | No | Chance to spawn blazes that heal yourself and your allies in combat. |
| Tank | Armor | IV | No | Chance to decreases damage from enemy axes by 2% per level. |
| Timber | Axes | III | - | Chance to break a tree in one hit |
| Unfocus | Bow | V | No | Chance to Unfocus target player, reducing their out going bow damage by 50% for up to 10 seconds. |
| Valor | Armor | V | No | Chance to reduces incoming damage while wielding a sword by up to 22% at max level. |
Legendary
| Enchant | Goes on | Max | Mobs | What it does |
|---|---|---|---|---|
| Armored | Armor | IV | No | Decreases damage from enemy swords by 2% per level. |
| Barbarian | Axes | IV | No | Chance to inflicts more axe damage. |
| Blacksmith | Axe | V | No | Chance to heal your most damaged piece of armor by 1-2 durability whenever you hit a player, but when it procs your attack will only deal 50% of the normal damage. |
| Clarity | Armor | III | No | Cure blindness when attacked. |
| Death God | Helmet | III | No | Attacks that bring your HP to (level+4) hearts or lower have a chance to heal you for (level+5) hearts instead. |
| Deathbringer | Armor | III | No | Chance to deal double damage. |
| Destruction | Helmet | V | No | Chance to damages and debuffs all nearby enemies when attacked. |
| Devour | Axe | IV | No | Chance to multiplies damage dealt to players with active bleed stacks. |
| Diminish | Chestplate | VI | No | When this effect procs, the next attack dealt to you cannot deal more than the (total amount of damage / 2) you took from the previous attack. |
| Disarmor | Sword | VIII | No | A slight chance of removing one piece of armor from your enemy when they are at low health. |
| Double Strike | Swords | III | No | A chance to strike twice. |
| Drunk | Helmet | IV | - | Slowness and slow swinging with a chance to get strength. |
| Enlighted | Armor | III | No | Can heal hearts while taking damage. |
| Exterminator | Leggings | III | No | When attacked, chance to temporarily disables enemy ability to use Undead Ruse, Guardians, and Spirits. |
| Fat | Chestplate | VI | No | Chance to receives increased damage negation when damaged, as well as absorption at higher levels. |
| Hex | Axes | IV | No | Once a target is affected by Hex, a portion of all their outgoing damage is decreased. 3-7 damage is reflected back to them. |
| Inquisitive | Swords | IV | Mobs only | Chance to increase EXP drops from mobs. |
| Inversion | Swords | IV | No | Damage dealt to you has a chance to be blocked and heal you for 1-5 HP. |
| Judgement | Armor | V | No | Chance of dealing poison damage to your target and adding regeneration to yourself. |
| Lava Walker | Boots | I | - | Walk on Lava. |
| Lifesteal | Swords | V | No | A chance to steal health when attacking. |
| Protection | Armor | V | No | Automatically heals and cures all nearby faction allies. |
| Quiver | Boots | VI | No | Chance to fling your attackers into the air. |
| Rage | Weapon | VI | No | For every combo hit you land, chance to do 0.5 heart damage per combo to your opponent. Up to 5 max combo hits. |
| Silence | Swords | IV | No | Chance to stop activation of your enemy's custom armor enchants. |
| Sniper | Bow | V | No | Headshots with projectile deal up to 3.5x damage. |
| Stun | Weapons | III | No | Chance to slow opponent, make them feel weak, and remove slowness from you. |
| Torrent | Boots | IV | No | Deal increased damage while in water. |
| Twinge | Trident | IV | No | Make your enemy bleed, if hit using melee attack. |
| Unholy | Armor | V | No | Chance to give weakness and wither to your attacker. |
Heroic
Heroic enchants upgrade a regular one. The item needs that enchant at max level first.
| Enchant | Goes on | Max | Mobs | What it does |
|---|---|---|---|---|
| Bewitched Hex | Axes | IV | No | Once a target is affected with Bewitched Hex, a portion of all their outgoing damage is reduced. When attacked, they receives extra damage. Requires Hex IV to apply. |
| Deep Bleed | Axe | VI | No | A chance to affect foes with increased slowness and inflict more damage. Requires Bleed VI. |
| Demonic Lifesteal | Swords | V | No | Heals much more HP at a greatly increased rate compared to normal Lifesteal. Requires Lifesteal V. |
| Divine Enlighted | Armor | III | No | High chance of healing lots of HP while taking damage. Requires Enlighted III enchant on item to apply. |
| Epidemic Carrier | Leggings | VIII | No | When near death, chance to summons creepers and debuffs to avenge you. Requires Plague Carrier VIII to apply. |
| Ethereal Dodge | Armor | I | No | Increased proc rate over normal Dodge, with a small chance to gain Speed V for a few seconds on successful dodge. Requires Dodge V. |
| Guided Rocket Escape | Boots | III | No | Chance to blast off into the air at low health and briefly gain flight for (level x 1s). Requires Rocket Escape III to apply. |
| Insanity | Axes | VIII | No | You swing your sword like an extreme maniac. Chance to multiplies damage against players who are wielding a SWORD at the time they are hit. Requires Insanity VIII to apply. |
| Master Blacksmith | Axe | V | No | Chance to heal your most damaged piece of armor by 2-3 durability whenever you hit a player, but when it procs your attack will deal between 75%-100% damage. Requires Blacksmith V enchantment on item to apply. |
| Master Inquisitive | Swords | IV | Mobs only | Chance to massively increases EXP drops from mobs. Requires Inquisitive IV enchant on item to apply. |
| Mega Heavy | Armor | V | No | Chance to decreases Damage from enemy bows by 10% plus an additional 2% per level. Requires Heavy V to apply. |
| Mighty Cactus | Armor | II | No | Chance to stop enemy attack and injures your attacker but does not affect your durability. Requires Cactus II to apply. |
| Mighty Cleave | Axes | V | No | Chance to deals up to 8 damage in up to a 4 block radius. Requires Cleave VII to apply. |
| Paladin Armored | Armor | IV | No | Negates 10 + 5 per level of enemy sword damage. A chance to be Blessed every time you are struck by an enemy sword. Requires Armored IV. |
| Planetary Deathbringer | Armor | III | No | An increased chance to deal 1.5x damage. Requires Deathbringer III enchant on item to apply. |
| Polymorphic Metaphysical | Boots | IV | No | A chance to be cured of Slowness when attacked. At max level, you will only be affected approx. 10% of the time. Requires Metaphysical IV to apply. |
| Reflective Block | Swords | III | No | A chance to greatly or completely negate incoming damage while blocking, and to reflect an incoming attack back on the attacker whether you are blocking or not. Requires Block III to apply. |
| Reinforced Tank | Armor | IV | No | Decreases damage from enemy axes by 6% + 2% per level. Requires Tank IV to apply. |
| Shadow Assassin | Swords | V | No | The closer you are to your enemy, the more damage you deal (up to 1.875x). However, if you are more than 2 blocks away, you will deal LESS damage than normal. Requires Assassin V. |
| Soul Hardened | Armor | III | - | Up to 50% chance to block enemy soul trap, armor takes less durability damage. Requires Hardened III to apply. |
| Titan Trap | Swords | III | No | A chance to give a longer lasting buffed slowness effect. Requires Trap III to apply. |
| Vengeful Diminish | Chestplate | VI | No | Ensures that the next strike against you only deals 50% of the damage inflicted and any extra above that will be returned to the attacker. Requires Diminish VI enchant on item to apply. |