Arena

Wave-based PvE fights with a reward at the end. Clear all 10 waves to get paid; losing earlier gets you nothing.

The /arena menu

How it works

/arena lists the arenas. Pick one and you're teleported in, and the first wave starts 5 seconds later. Each wave gives you another 5 seconds to breathe before the next. Once only 3 mobs are left in a wave they start glowing, so you can find the stragglers.

Only one group can use an arena at a time, and nobody else can walk or teleport in while you're fighting. You can't break or place blocks inside.

You keep your items and levels if you die in a run. Arena mobs don't drop loot, but kills give XP, so Mending repairs your gear mid-fight.

/claims, /shop, homes, warps and teleports are blocked during a run.

Starting a run costs 10% of that arena's money reward, paid by whoever starts it.

Difficulties and rewards

Easy $2,500 · Medium $7,500 · Hard $20,000 · Insane $15,000 · Nightmare $25,000

Insane and Nightmare are harder than Hard and drop keys more often. Their mobs move faster, heal themselves, leap at you, and can slow or wither you.

When you win, you get one summary with your clear time, kills and the fastest clears for that arena. Beat the record to get a NEW RECORD shoutout.

Every Nightmare clear has a 2% chance to drop a Divine Key for the Divine Crate.

Every difficulty has two copies of its arena, so two groups can run the same one at once. Both copies share the same cooldown, records and weekly board.

Each arena has a replay cooldown, usually an hour. Every run you start counts toward it, whether you win or lose.

Playing with a party

You can bring up to 3 friends with /arena party. Everyone has to be within 30 blocks of the leader when the leader starts the run. Each extra player adds half a wave's worth of mobs, so a full party of four faces 2.5 times as many.

Chat with your party using /pc.

Reviving

In a party run, a teammate who would die is downed instead. You have 20 seconds to revive them: shift-right-click them and stay crouched within 3 blocks for 5 seconds. They come back with half their hearts. Each player can only be revived once per run. Downed players can't fight and mobs ignore them. Solo runs and the last player standing die as normal.

If you die or leave, you're out, but the run keeps going while anyone is still fighting. Everyone still standing after wave 10 gets the full reward.

Some rings save you from one death per arena run, on a 10 hour cooldown.

Commands

  • /arena (/arenas) - browse the arenas and start a run
  • /arena party - invite friends and manage your party
  • /pc <message> - chat with your party