Pyromining
A mining progression system layered on top of vanilla mining - special drops, a mine shop, artifacts, pickaxe upgrades, and mini-bosses to fight underground.
How It Works
Mining and selling
Just mine normally with any pickaxe - breaking ores (without Silk Touch) drops special material on top of the usual loot. Sell what you collect at the mine shop with /mine shop, or find it listed under Mining in /shop if that's easier to remember. Since ore you mine also counts toward the mining job, the same blocks can pay you twice - once from the job, once from the shop.
Zeta (currency)
Zeta is this system's own currency, separate from your regular money. Selling flux, gemstones, and other drops at the mine shop earns you Zeta, which you spend on the upgrades below. Check your balance with /mine zeta.
Artifacts
Rare drops you find while mining can be identified and developed into artifacts - passive bonuses that boost your mining over time. Manage them with /mine artifacts.
Vessels
Vessels are pickaxe enchantments specific to this system, tracked and upgraded through /mine vessels.
Singularity (passive upgrades)
Defeating rune guardians - tougher mobs you'll run into while mining - unlocks passive upgrades on a skill tree, managed through /mine singularity.
Oracles
Oracles are mining mini-bosses that show up while you're digging, dropping better rewards than a normal ore vein.
Learning more in-game
/mine journal opens an in-game reference covering everything above in more detail, straight from the plugin itself - worth a look if you want the full picture beyond what's here.
Commands
/mine help- list all Pyromining commands/mine menu- open the main Pyromining menu/mine shop- sell ore, flux, and gemstones, and buy upgrades/mine stats- check your mining level and progress/mine zeta- check your Zeta balance/mine artifacts- identify and manage artifacts/mine vessels- manage your pickaxe's vessel enchantments/mine singularity- spend passive upgrade points/mine journal- open the in-game guide to the whole system
Timed mine areas that refill on a schedule are a separate system - see Mine Time.